#include "v3d.h"
#include <v3d_interface.h>
#include <v3d_renderer.h>
#include <v3d_defs.h>

V3d::V3d(void)
{
	LOG("hello ......v3d \n");

	V3dInterface::Init();
	V3dRenderer::Init();

#ifdef WIN32
	RENDERER->textureMgr->SetRextureResourceDirectory("../../resource/textures/");
#else
	RENDERER->textureMgr->SetRextureResourceDirectory("resource/textures/");
#endif


	IINTERFACE->Start();
}

V3d::~V3d(void)
{

}
